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Fallout Pinball Rulesheet

Stern Pinball

Table of Contents {#heading--table-of-contents}


Game Overview {#heading--game-overview}

  • Lead Designer: Keith Elwin
  • Code: Andrew Wilkening, Brett Z Rubin, Raymond Davidson, Rick Naegele
  • Mechanical Engineering: Harrison Drake
  • Art: Sam Gilbey, Jeremy Parker (Zombie Yeti)
  • Displays/Animation: David Liskovec, Olivia Jensen, Phillip Gullett, Zac Stark
  • Sound/Music: Jerry Thompson
  • Callouts: Jerry Thompson and Johnny Pemberton
  • Release Date: September 2026
  • Game Code Version: v0.xx

Layout {#heading--layout}

Premium/LE Pro
Fallout Premium/LE Playfield Layout Fallout Pro Playfield Layout

Character Select {#heading--character-select}

Use the flipper buttons to choose a character before you launch your first ball. Each character has different perks:

  • Lucy
    • Vault Familiarity: Easier letters and longer timers when dealing with vaults.
    • Stat Bonuses: +1 Perception, +1 Luck.
  • The Ghoul
    • Radiation Immunity: Radroaches Build HP
    • Stat Bonuses: +1 Endurance, +1 Charisma
  • Maximus
    • Efficient Power Armour Usage: +2 seconds per fusion core level
    • Stat Bonuses: +1 Strength, +1 Agility
  • Other Characters: Please stand by (not implemented yet)

Skill Shots {#heading--skill-shots}

  • Cap Stash
    • Time your plunge to flashing right inlane
    • 3M + 1M/skillshot
    • +3 sec ball save
  • Other Skill Shots: Please stand by (not implemented yet)

Core Game Mechanics {#heading--core-game-mechanics}

Please stand by (not implemented yet)


Quests {#heading--quests}

Quest Qualification & HP {#heading--quest-qualification--hp}

Quests are the main modes in the game.

  • Shoot lit yellow shots to add health (HP)
  • HP adds time a quest mode (up to 100 sec)
  • Change quests using the left deadsling
  • Players need 50 HP to start a quest mode

Quest List {#heading--quest-list}

  1. Wedding DayPlease stand by (not implemented yet)
  2. Radscorpion Attack
  • Shoot lit shots to light center jump ramp for 2x value
    • 500k + 250k/shot
  • Keep hitting lit shots to increase values
  • Final blow lights after 4 center ramps
  1. The Kings - 2-ball multiball
  • Shoot lit shots for 1x jackpot
    • Base value: 500k + 50k/shot
  • Combo shots for killing spree multiplier
  • Max multiplier or 3 killing sprees lights super jackpot
  1. Mind ControlPlease stand by (not implemented yet)
  2. NOVACPlease stand by (not implemented yet)
  3. Find the Target
  • Phase 1: Hit 4 shots to find target
  • Phase 2: Hit target or keep shooting lit shots to build final value
  • Phase 3: Hit lit shots, then lit standup to finish

Multiball Modes {#heading--multiball-modes}

The Vault & Vault Multiball {#heading--the-vault--vault-multiball}

To start:

  • Spell VAULT to open the vault
    • Shoot the Vault or "Spot Vault Letter" shots
    • Shoot up the middle twice to enter the vault

The vault:

  • Collect supplies to qualify dwellers
    • Targets collect one supply
    • Loops spot one supply
  • Shoot the loops to collect dwellers
  • Collect 1 dweller to light Vault Multiball

Deathclaw Multiball {#heading--deathclaw-multiball}

To start:

  • Shoot the Deathclaw to damage both its legs
  • 2 hits to both legs lights multiball
  • Shoot the Deathclaw once more to start it

Deathclaw Multiball 1:

  • Hit lit shots to build jackpot for 20 seconds
    • Jackpot Base Value: 2M
    • Awards increase jackpot by: 500k + 250k/shot
    • Award value resets per build phase
  • Bash Deathclaw to collect jackpots for 12 seconds
  • Bash Deathclaw enough times for super jackpot
    • 4 times for first super jackpot
  • Super jackpot can be collected at the side loop

Side Quests & Side Modes {#heading--side-quests--side-modes}

Side Quests {#heading--side-quests}

  1. FillyPlease stand by (not implemented yet)
  2. GulperPlease stand by (not implemented yet)
  3. Super Duper MartPlease stand by (not implemented yet)

Radio Modes {#heading--radio-modes}

Build the radio signal by shooting the radio tower target

  • Full signal starts radio mode
  • Shoot music note inserts to light jackpot
  • Mode ends when the song is over

Songs:

  1. Uranium Fever
  • Duration - 2:17
  • Shots needed: 6
  1. In the Mood
  • Duration - 2:05
  • Shots needed: 7
  1. The Yellow Rose of Texas
  • Duration - 3:00
  • Shots needed: 5
  1. Some Enchanted Evening
  • Duration - 2:32
  • Shots needed: 7
  1. Please stand by (not implemented yet)

Other Scoring {#heading--other-scoring}

Fat Man {#heading--fat-man}

To start:

  • Shoot the right 3-bank of stand-up targets to light
  • Shoot the left loop to feed the launcher
  • Pro: Ball feeds to left flipper. Shoot the 3-bank of standups
  • Premium/LE: Ball feeds to launcher mechanism. Shoot any lit upper playfield shot

Please stand by (not implemented yet)

VATS {#heading--vats}

Switch hits qualify the Vault-Tec Assisted Targeting System, making it easier to attack a target

  • Pro: VATS slows time as you select a target to attack
  • Premium/LE: Use flipper buttons to select a target

Caps & Sundries {#heading--caps--sundries}

Collecting Caps:

  • Complete inlanes to light Cap Stash
    • Roll over flashing inlane to lower Nuka Cola spinner to collect
  • Various achievement also award caps

Sundries (The Shop):

  • Please stand by (not implemented yet)

Radaway Hurry-Up {#heading--radaway-hurry-up}

To start:

  • Shoot Radroaches (Please stand by; still drafting)

Hurry-up:

  • Shoot all 3 ramps to light jackpot
  • Please stand by (not implemented yet)

Playfield X {#heading--playfield-x}

Power Armor (starts Playfield X)

  • Purchase fusion cores from the Sundries
  • Build at Pop Bumper Targets
  • Hold Action Button to put on

Weapons (upgrades Playfield X)

  • Collect junk at the left dead sling
  • Higher weapon levels means higher playfield X
  • Weapon upgrades also affect bonus X

SPECIAL {#heading--special}

Please stand by (not implemented yet)

Trusty Companions {#heading--trusty-companions}

Shoot the left ramp, center loop, and right orbit when yellow inserts are flashing to collect a Trusty Companion Press the action button to use the companions' abilities

Your four trusty companions are:

  • Victor
    • Please stand by (not implemented yet)
  • Protectron
    • Spots Radaway Awards
    • Max Quest Timers
    • Not A Doctor
  • Dogmeat
    • Please stand by (not implemented yet)
  • Mr. Handy
    • Spots Deathclaw
    • Easier Fusion Core
    • Very Handy

Outlane Ball Save (Stimpak) {#heading--outlane-ball-save-stimpak}

Shoot the left ramp, center loop, and right orbit when white inserts are flashing to light ball save at the outlanes


Extra Balls {#heading--extra-balls}

Light extra ball by:

  • Shooting 4 Radroach targets
  • Please stand by (not implemented yet)

Hit the left Radroach target to collect it


End-of-Ball Bonus {#heading--end-of-ball-bonus}

Base Bonus:

  • 1M x Character Level
  • 5k x Total Caps
  • 100k x Common Junk
  • More to add...

Bonus Multiplier (Bonus X):

  • Weapon Level: +1x per level
  • Tilt Warnings: +1x per remaining warning (up to +2x max)

Wizard Modes {#heading--wizard-modes}

What Makes YOU Special (Mini-Wizard Mode) {#heading--what-makes-you-special-mini-wizard-mode}

Please stand by (not implemented yet)

Observatory (Mini-Wizard Mode) {#heading--observatory-mini-wizard-mode}

Please stand by (not implemented yet)

Cold Fusion (Wizard Mode) {#heading--cold-fusion-wizard-mode}

Please stand by (not implemented yet)